Our Doxygen documentation.
Blog

Moving our Doxygen Documentation to Confluence

Mako’s Doxygen Documentation The Mako SDK has quite a large surface area, all diligently commented by our engineers to produce Doxygen documentation. Having all this high-quality documentation at our customers’ fingertips is one of the strong benefits of our SDK. This all sounds great, but some feedback that we hear Read more…

Global Graphics Headquarters
News

Graduate Program Open for Applications

As a Mentor for our Graduate Program, I’m excited to announce that our intake for this year is now open! We’re seeking graduates with a degree in Computer Sciences or Mathematics or someone who may already be in a C++ software development role with up to 3 years work experience. Read more…

Plugin Discovery
Blog

Using MEF with .NET Standard

MEF and .NET Standard I’ve been working on a new side project recently which has really got me excited again! There’s not too much to tell about it just yet, but one of its aims is to create a highly configurable and modular way of creating screening workflows. As a Read more…

Blog

Creating a Scrum Wallboard using Jira

My current role sees me as a principal engineer, but in previous roles, I’ve also been a ScrumMaster and try as I might, I can’t quite throw off that ScrumMaster mindset. Recently I’ve been looking at our Scrum process, and it seems that since the transition of our final team Read more…

News

Welcome

Welcome to the Global Graphics Software Shed! Come in, pull up a chair and make yourself at home. What is the Shed? The Shed is our creative outlet and learning environment. It provides a physical space within the Global Graphics offices for us to let loose and try some new technology. Read more…